![]() If they can keep updating with new chapters that offer more of the demanding action they promised from the beginning, this might be a scroll worth fully unfurling. Combine the fluidly-animated painterly aesthetic with a pounding soundtrack by composer Hiroshi Yamaguchi-who crafted a similar sound for Clover's Okami, and also worked on the soundtracks for Bayonetta and The Wonderful 101, among others-and you have something that stands out boldly on its own.Īs interesting as the (for now) asynchronous multiplayer is, I'm most curious to see how the Story Mode promises of World of Demons play out after launch. I previously mentioned its attempt to recreate the style of classic Japanese woodblock art, and it really looks great on the iPhone screen. You could also just play a lot to get strong enough to beat Intermediate stages in the allotted time, or stick to the Beginner difficulty and various multiplayer modes in the meantime.īeyond the controls, which were surprisingly streamlined for such an action-focused mobile game, my main takeaway from my brief time with World of Demons was the strength of its visual design. You'll want to plug away at your characters and invest time and-if you're so inclined-money into some of the in-game item-based transactions. ![]() Improving isn't just a matter of mastering the timing necessary for combat. Therein lies the long game for those who want to dig in really deep with World of Demons. To make my way out of those missions with time to spare, I would need to level up both my character and the weapons equipped. I confessed my sin of failure to producer Andrew Szymanski, who told me that was pretty much destined to happen. Even when I got good enough at reading enemy patterns and timing my dodges, I simply wasn't doing enough damage to take out the waves within the tight five-minute time limit. This is where I met my match time and time again. ![]() I played through all the available Beginner level missions before trying out Intermediate difficulty. These moves often spell the difference between success and failure, especially in some of the more difficult fights, so it seems like putting work into leveling up your Yokai team will be worth the effort. Kappa can make it rain, restoring a decent chunk of your health Kamaitachi give you the ability to slash away at your foes with sickles and Wanyūdō busts out powerful fire wheel attacks. ![]() Swiping up on one of the three available powers-located on the bottom right side of the screen-will activate them for a limited time. The final piece of the puzzle, then, is the indispensable assistance your team of Yokai partners provides. Sword attacks are performed automatically whenever you're in range of your targeted enemy, and you can easily double-tap the screen to switch between the available targets. Whenever you stylishly dodge a major attack, the action slows down, giving you the opportunity to do an ink brush-style swipe across the screen for some serious damage. Touching the left side of the screen will move your character around the combat arena, and swiping dodges in a specific direction. Naturally, that means the controls are very simplified. I'll admit I was skeptical at first, especially since my idea of a Platinum action game involves a whole lot of precise dodging to avoid relentless enemy attacks, but they actually did manage to squeeze this into the tight frame of a mobile action game. I started out by choosing one of the Story Mode missions, which had me taking on a couple waves of mischievous Yokai with my heroic samurai, Onimaru. While these hands-on impressions are just that, playing World of Demons for about a half hour or so gave me a pretty good idea of what they were going for. The key promise here was an "uncompromised" take on the fluid action for which the developer is known. Shortly after the veil was lifted, the team handed us all an iPhone-the iOS version is set to launch first this summer, after all-and we dove straight into Platinum's first foray into mobile. Last week I posted about the reveal of World of Demons, a new partnership between mobile game publisher DeNA and renowned action game developer PlatinumGames. Disclosure: I was flown to Osaka to visit PlatinumGames' studio for the official reveal of World of Demons.
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